Deep Sea Collector
The same Clicker economy re-skinned underwater — proof the runtime is a template, not a one-off page.
Initial prompt
Take the Space Miner clicker and re-theme it underwater: rename the resource to Pearls and give it an ocean palette.
Spec summary
- Genre
- Clicker / idle
- Platform
- Mobile web, portrait
- Core loop
- Tap to collect pearls → spend pearls on collector upgrades → upgrades raise tap value and automation.
Change log
- Change theme to underwaterSwitched palette to ocean and renamed Energy to Pearls.
- Rename the project to Deep Sea CollectorUpdated the project title.
This is a reproducible configuration example, not a claim about player outcomes.
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