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Deep Sea Collector

The same Clicker economy re-skinned underwater — proof the runtime is a template, not a one-off page.

Initial prompt

Take the Space Miner clicker and re-theme it underwater: rename the resource to Pearls and give it an ocean palette.

Spec summary

Genre
Clicker / idle
Platform
Mobile web, portrait
Core loop
Tap to collect pearls → spend pearls on collector upgrades → upgrades raise tap value and automation.

Change log

  • Change theme to underwaterSwitched palette to ocean and renamed Energy to Pearls.
  • Rename the project to Deep Sea CollectorUpdated the project title.

This is a reproducible configuration example, not a claim about player outcomes.

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