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Tower Defense

A playable wave-defense runtime. Build into three controlled slots, launch each wave, earn gold for defeated enemies, and prevent them from reaching the base. Economy, enemy health, and wave count are versioned rules.

Tower Defense · Capability contract

Playable now

A configuration-driven browser prototype is ready immediately.

Verifiable

Every change has deterministic checks and a reviewable impact.

Source export

Export standalone HTML, editable TypeScript/H5, or a WeChat Canvas project.

Planned

Additional genres and publishing channels remain explicitly planned work.

Features

  • Grid-based tower placement
  • Wave scheduler with escalating difficulty
  • Targeting priorities (closest, strongest, first)

Initial prompt

  • Create a garden tower defense with three short waves.
  • Make enemies tougher but start players with enough gold for two towers.

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